SNES
Zoku: The Legend of Bishin
DEV
Magifact
REL
Dec '93
ALSO
About

Zoku: The Legend of Bishin is a Super Famicom exclusive brawler/racer hybrid. It mainly features Mode 7 racing where you must rush to the target and beat the time limit. When you crash your car, you get thrown from it and the game turns into a brawler. Bosses are also fought with traditional beat 'em up combat.

Marquee
Story
Trivia

There are secret codes that let you change the color of your car.

This game features one of the worst cases of rubber-band AI ever: enemies will be slow until you pass them, at which point they're way faster than you and hit you in the butt. Try to drive safely behind most enemies because out-pacing them is rarely worth it.

Release Info
Developer
Magifact
Publisher
Magifact
Released
Dec '93
Also on
Series
$series
Game
Players
1
Structure
Linear
Difficulty
Hardcore
Gang size
Trio (3)
Variety
Driving
Playtime
1:30
Combat
Buttons
Attack, Jump
Combos
Linear
Grabs
Close attack
Dashing
No
Enemy H. Bars
Yes
Item Pickup
N/A
Item Stay
N/A
Weapons
N/A
Death-blow
No
Friendly Fire
N/A
Char Switch
No
Ground Hit
No
Revive
N/A
Restore
End of stage
Style
Art Style
Semi-realistic
Sprites
Medium
Setting
Post-apocalyptic
Focus
Hand-to-hand
Music
Rock
Tone
Serious
Numbers
Fighters
2
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
?
Continues
?
Extend
?
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Zoku: The Legend of Bishin is just awful. It fails completely as a racing game, which is unfortunately what you do most of the time. As a brawler, it's just passable and shallower than a half-filled kiddy pool. This could have been a groundbreaking game, but it's little more than a tech demo for two disparate yet completely unfinished games.

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