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Super Double Dragon is the one and only DD game released for the SNES. It deepens the combat of its predecessors by adding a block move that becomes a grab when executed successfully as well as a charged energy bar that enables advanced techniques. It's a two-player game, and the only Double Dragon where Billy and Jimmy aren't color-swaps of one another. Unfortunately, it was rushed to release so it's a little rough around the edges.
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This game originally had a story but it was cut because it was rushed out. In this version, Miriam is supposed to be a cop.
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The Japanese version is very slightly different. Weapons do less damage and you can now catch boomerangs when they return.
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Despite feeling unfinished, sporting horrible enemy variety, and featuring lackluster presentation, I actually really enjoyed Super Double Dragon because of the unique, technical combat. It's great how blocking leads to a unique grab stance. It's a shame to think how great this game could have been if it weren't rushed.
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