SNES
Super Double Dragon
DEV
Technos
REL
Oct '92
Oct '92
ALSO
About

Super Double Dragon is the one and only DD game released for the SNES. It deepens the combat of its predecessors by adding a block move that becomes a grab when executed successfully as well as a charged energy bar that enables advanced techniques. It's a two-player game, and the only Double Dragon where Billy and Jimmy aren't color-swaps of one another. Unfortunately, it was rushed to release so it's a little rough around the edges.

Marquee
Story
Trivia

This game originally had a story but it was cut because it was rushed out. In this version, Miriam is supposed to be a cop.

The Japanese version is very slightly different. Weapons do less damage and you can now catch boomerangs when they return.

Release Info
Developer
Technos
Publisher
Technos
Released
Oct '92
Oct '92
Also on
Series
$series
Game
Players
2
Structure
Linear
Difficulty
Hard
Gang size
Small (4)
Variety
None
Playtime
0:40
Combat
Buttons
Punch, Kick, Jump, Block, Charge
Combos
Linear
Grabs
After stun/block
Dashing
No
Enemy H. Bars
No
Item Pickup
Button
Item Stay
Stay
Weapons
Hold
Death-blow
N/A
Friendly Fire
Yes
Char Switch
No
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Cartoony
Sprites
Medium
Setting
Urban
Focus
Hand-to-hand
Music
Rock
Tone
Serious
Numbers
Fighters
2
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
?
Continues
?
Extend
?
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Despite feeling unfinished, sporting horrible enemy variety, and featuring lackluster presentation, I actually really enjoyed Super Double Dragon because of the unique, technical combat. It's great how blocking leads to a unique grab stance. It's a shame to think how great this game could have been if it weren't rushed.

Also Try