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Dragon's Crown is a modern four-player weapons-based medieval fantasy brawler for the PS3 and PS Vita. It has a unique surreal oil painting visual style that the developer Vanillaware is known for. It plays like an updated version of Capcom's D&D brawlers but with a far stronger emphasis on RPG elements, namely equipment management. It features six distinct fighters with large, diverse movesets that can be upgraded with experience. It also has a cursor that lets you click on the background to find treasure.
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Vanillaware also made an action platformer called Odin Sphere that has brawler-esque elements but 2D gameplay. You can grow a fruit and then eat it to level up your maximum hit points. There's also Muramasa: The Demon Blade on Wii and Princess Crown on Dreamcast.
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George Kamitani, the main man behind Vanillaware, worked on Capcom's Dungeons and Dragons arcade games, thus the similarity in gameplay and setting.
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Having played and beaten Dragon's Crown, I can honestly say I hate it. The combat severely lacks a sense of impact and the dodge mechanic ruins the depth. The item management grinds the action to a halt constantly. The graphical style is good but it's depicting extremely tired genre cliches. The limp music is throwaway atmospheric orchestral garbage.
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