Arcade
Dungeons and Dragons: Shadow Over Mystara
DEV
Capcom
REL
Feb '96
ALSO
About

Dungeons and Dragons: Shadow Over Mystara is a licensed weapons-based brawler from Capcom. It adapts the D&D format by putting a heavy emphasis on RPG elements such as classes, experience, spells, items, and weapon upgrades. It also features four-player gameplay, branching paths, and a whopping 12 playable fighters.

Marquee
Story

To all bold adventurers, past, present, and future...

In a world of mystery and magic. A world of...

Dungeons and Dragons

Trivia

Dungeons and Dragons: Shadow Over Mystara is available on Sega Saturn, Nintendo eShop, PSN, Xbox Live, and Steam.

George Kamitani worked on this game. He would later go on to start the studio Vanillaware, which would make such games as Odin Sphere and Muramasa: The Demon Blade. They also developed Dragons Crown, a PS3/Vita brawler that serves as a spiritual successor to this series.

Release Info
Developer
Capcom
Publisher
Capcom
Released
Feb '96
Also on
Series
$series
Game
Players
4
Structure
Branching
Difficulty
Hard
Gang size
Huge (9)
Variety
RPG Elements
Playtime
0:50
Combat
Buttons
Attack, Jump, Select, Use
Combos
Distance
Grabs
Close attack
Dashing
Double-tap
Enemy H. Bars
+ Names
Item Pickup
Button
Item Stay
Fade
Weapons
Durability
Death-blow
Health
Friendly Fire
Yes
Char Switch
On death
Ground Hit
Yes
Revive
Invincibility + Attack
Restore
End of stage
Style
Art Style
Semi-realistic
Sprites
Large
Setting
Medieval Fantasy
Focus
Weapons
Music
Medieval
Tone
Serious
Numbers
Fighters
12
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
1
Continues
1
Extend
?
Arcade
Monitors
1 Raster CRT
Class
CPS II JAMMA
Sound
Amplified Stereo
Resolution
384 x 224
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Despite its apparent quality, I'm not crazy about Shadow Over Mystara. Although its combat is refined, it has some significant flaws. Fighting severely lacks a sense of impact, inventory management is tedious, and magic attacks pause the action for everybody. Sadly, its innovations drag down the action constantly, leaving a dissatisfying experience.

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