Arcade
King of Dragons
DEV
Capcom
REL
Sep '91
ALSO
About

King of Dragons is a fantasy hack 'n' slash from Capcom. It's notable for its extremely simple combat engine, which consists only of a normal attack, jumping, and a death-blow. It has RPG elements such as experience and permanent weapon upgrades. It also has a whopping 16 stages although they're relatively short.

Marquee
Story

The red dragon, Gildiss, has crushed Peace under his iron tail. He must be stopped.

FIGHTER - His fiercest ally is his sword but when it comes to magic, he prefers to leave that to the guys in the bathrobes.

CLERIC - Although it is against his creed to used sharp weapons, he has powerful defensive abilities and, his god willing, his level can advance quickly.

I've heard that many villages are being decimated by rampaging monsters. The folk of the northern castle are especially in trouble.

WIZARD - He may be a slow mover and not be too handy with a sword, but after he's garnered a little experience, only the foolish dare to hazard his mean side.

ELF - Ever nimble, he can often pick-off the enemy from a distance with his bow. If it comes to close range, however, he can't handle too much abuse.

DWARF - Though small, he is 100% pure muscle and can handle the harshest punishment. Kind of a slow study his level does not advance too quickly.

Trivia

Yoko Shimomura composed for this game. She also worked on Final Fight and the obscure Square RPG Live-a-Live.

King of Dragons is strongly based on the Dungeons and Dragons ruleset and mythology. Capcom would later make two licensed D&D arcade brawlers.

Release Info
Developer
Capcom
Publisher
Capcom
Released
Sep '91
Also on
Series
$series
Game
Players
3
Structure
Linear
Difficulty
Medium
Gang size
Huge (8)
Variety
RPG Elements
Playtime
0:45
Combat
Buttons
Attack, Jump
Combos
No
Grabs
No
Dashing
No
Enemy H. Bars
Bosses only
Item Pickup
Contact
Item Stay
Fade
Weapons
Permanent
Death-blow
Health
Friendly Fire
Yes
Char Switch
On death
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Cartoony
Sprites
Small
Setting
Medieval fantasy
Focus
Weapons
Music
Medieval
Tone
Serious
Numbers
Fighters
5
Stages
16
Enemies
?
Bosses
?
Weapons
?
Lives
2
Continues
1
Extend
?
Arcade
Monitors
1 Raster CRT
Class
CPS JAMMA
Sound
Amplified Mono
Resolution
384 x 224
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Forget Shadow Over Mystara, this is the best D&D brawler from Capcom. Its RPG elements enhance the experience instead of dragging down the pace. Although the combat initially seems simplistic to a fault, the enemies are masterfully designed ensuring an intense, skill-based experience. The phenomenal, screen-filling boss battles are the highlight for me.

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