ARC
Knights of the Round
DEV
Capcom
REL
Apr '92
ALSO
About

Knights of the Round is a hack 'n' slash brawler from Capcom. It innovates in no less than four ways: it introduced a blocking mechanic that grants temporary invincibility, your character gains experience and changes appearance, items can be broken up and shared, and killing the same type of enemy consecutively grants a bonus. It also has a one-of-a-kind melodic medieval soundtrack.

Marquee
Story

It has been said that only the man who is destined to be the king can pull out the sacred sword "EXCALIBUR" from the rock.

But oneday, Arthur, who had been training himself to be a knight, pulled out the sword and so this story begins......

Only the holy grail can release this world from attain the chaos, You should be able to find it because you were able to sacred sword.

Help each other and find it, brave men!!

Trivia

Knights of the Round is the least similar to Final Fight out of all Capcom's brawlers. Besides a death-blow attack, Knights of the Round distances itself from Capcom's genre-dominating classic by focusing on weapons-based combat against relatively few enemies and emphasizing advanced techniques.

Every large item can be broken up into smaller pieces by attacking it. With the exception of the Salad, which can possibly go down in value, every other item grants more total points when broken apart. Do your best to attack every item and only grab it right away if it's about to disappear.

Knights of the Round is the only brawler (and one of the few games, ever) where you change appearance as you level up. It's also the only arcade brawler with an experience system, although a small handful of console brawlers (most notably Double Dragon on NES) also use XP.

Knights of the Round has a unique combo system. Killing the same type of enemy in a row multiplies the score by up to x4. Using this is key to leveling up all the way. In multiplayer games, everybody shares the same combo counter. Therefore, it's important to talk with your friends and try to kill enemies in the best order possible. Of course, this is hard if your friends suck at games.

Knights of the Round has a unique blocking system that is unlike any other game. When you block an enemy's attack, you actually gain a few seconds of complete invincibility that you can use to punish the enemy with powerful attacks. Although blocking drags down almost every other brawler it's present in (see River City Ransom or Guardian Heroes), Knights of the Round does it right.

Release Info
Developer
Capcom
Publisher
Capcom
Released
Apr '92
Also on
Series
$series
Game
Players
3
Structure
Linear
Difficulty
Hard
Gang size
Large (5)
Variety
RPG Elements
Playtime
0:45
Combat
Buttons
Jump, Attack
Combos
Linear
Grabs
No
Dashing
Perceval only
Enemy H. Bars
+ Names
Item Pickup
Contact
Item Stay
Fade
Weapons
Hold
Death-blow
Yes
Friendly Fire
No
Char Switch
On Death
Ground Hit
No
Revive
Invincibility Attack
Restore
On Level Up
Style
Art Style
Semi-cartoony
Sprites
Medium
Setting
Medieval
Focus
Hack 'n' slash
Music
Medieval
Tone
Serious
Numbers
Fighters
3
Stages
7
Enemies
12
Bosses
8
Weapons
0
Lives
2
Continues
1
Extend
N/A
Arcade
Monitors
1 Raster CRT
Class
CPS JAMMA
Sound
Amplified Mono
Resolution
384 x 224
Credits
Game Design
Boyoyan
Hachi
K Suke
Nis 7
Object Design
Ikusan.Z
Tanuki
Imomushi
Jun
Sho
Scroll Design
Fukumoya
Pooh!
Kyochan
Marchan
Music Sound
Oyaji
Program
Aytron
Tsuna !!
Herohero
Cky
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Knights of the Round is easily one of my favorite brawlers. It has so much innovation that really it's in a league all its own. The ingenious blocking mechanic really sets it apart. Thankfully, there's enough challenge to necessitate mastery. The graphics are great, but the music is truly outstanding.

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