Game Boy
Super Chinese Land 3
DEV
Culture Brain
REL
Jan '95
ALSO
About

Super Chinese Land 3 is the last game in Culture Brain's RPG/brawler trilogy on the Game Boy. It's basically a re-worked, single-player version of Super Chinese 3 on the Famicom. You travel the world in an RPG style, going from town to town to buy items and talk to townsfolk to take on quests. Then, when you engage the enemy, the gameplay switches to traditional beat 'em up combat. You also gain experience and level up.

Marquee
Story
Trivia

This is basically a port of Super Chinese 3 on the NES with a slightly different story and single player only gameplay.

Also try the Super Chinese World series on SNES.

Release Info
Developer
Culture Brain
Publisher
Culture Brain
Released
Jan '95
Also on
Series
$series
Game
Players
1
Structure
Open world
Difficulty
Easy
Gang size
Trio (3)
Variety
RPG elements
Playtime
2:00
Combat
Buttons
Attack, Jump
Combos
No
Grabs
No
Dashing
No
Enemy H. Bars
No
Item Pickup
Contact
Item Stay
Fade
Weapons
Duration
Death-blow
N/A
Friendly Fire
N/A
Char Switch
N/A
Ground Hit
No
Revive
Invincibility
Restore
Towns only
Style
Art Style
Cartoony
Sprites
Large
Setting
Chinaland
Focus
Hand-to-hand
Music
Rockabilly
Tone
Lighthearted
Numbers
Fighters
1
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
?
Continues
?
Extend
?
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Super Chinese Land 3 is more of the same RPG/brawler action from Culture Brain. It's almost identical to its predecessor, also known as Ninja Boy 2. Its combat is simple yet unique, its cartoony graphics are appealing and its music is catchy yet repetitive. Unfortunately, this is Japanese only so good luck beating it.

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