Arcade
Skull & Crossbones
DEV
Atari
REL
Jan '89
ALSO
About

Skull & Crossbones is an early pirate-themed brawler from Atari. In addition to its fairly unique setting, it features deliberate fencing combat where blocking is a necessity. It also has environment-based special events such as grabbing a rope and swinging across a chasm as well as storming enemy pirate ships to raid their booty.

Marquee
Story

The Tale of Skull and Crossbones

It begins with ONE EYE and RED DOG who are pirates living on the sea

They fight for food, drink, and booty from any ship they see...

Trivia

This and Guardians of the 'Hood are the only brawlers put out by Atari.

For more pirate-themed beat 'em up action, check out Pirates of Darkwater on the SNES.

Release Info
Developer
Atari
Publisher
Atari
Released
Jan '89
Also on
Series
$series
Game
Players
2
Structure
Linear
Difficulty
Hard
Gang size
Small (4)
Variety
Pirate stuff
Playtime
1:30
Combat
Buttons
Attack, Jump
Combos
No
Grabs
No
Dashing
No
Enemy H. Bars
No
Item Pickup
Contact
Item Stay
Fade
Weapons
N/A
Death-blow
N/A
Friendly Fire
Yes
Char Switch
No
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Cartoony
Sprites
Medium
Setting
Pirate
Focus
Weapons
Music
Pirate
Tone
Lighthearted
Numbers
Fighters
1
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
?
Continues
?
Extend
?
Arcade
Monitors
1 Raster CRT
Class
JAMMA
Sound
Amplified Mono
Resolution
672x240
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Skull & Crossbones is pretty wack. It tries to be deep with its fencing-based gameplay, but really the combat is just incredibly stilted, slow-paced, and sloppy. It has some cool pirate moments, but most of these boil down to just standing in a spot to trigger an animation. The graphics are hard to look at and the music is grating.

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