Arcade
Gaia Crusaders
DEV
Noise Factory
REL
Jan '99
ALSO
About

Gaia Crusaders is a late-generation supernatural post-apocalyptic brawler from Noise Factory. Its innovative magic system assigns elements to characters that power up matching spells, and its freeform combat allows for dynamic combos. It also lets you play as defeated bosses.

Marquee
Story

20XX PEACEFUL EARTH CONQUERED BY EVIL SATAN HEIR OF LOST KINGDOM,ALL NATURE EVILIZED BY DARK POWER...

WARS START EVERY WHERE AND THE WORLD IS AT THE EDGE OF DESTRUCTION

NOTHING CAN SAVE THE WORLD ONLY THE POWER FROM THE TEAR OF GAIA CAN MAKE IT,BUT IT WAS BROKEN IN TO 7 PIECES AND CAPTURED BY .. ... ?

GUARDIAN OF THE TEAR OF GAIA CHOSE 5 GREAT WARRIORS TO FIND THE TEAR AND FIGHT FOR THE WORLD,THE FATE OF THE LAST WARRIOR WILL BE.. ... .

YOU ARE BORN TO BE A GREAT WARRIOR! LET'S FIGHT FOR YOUR DESTINY...DEAR OR ALIVE...YOUR CHOICE!!!

Trivia

Gaia Crusaders freeform punch-kick combo system would later be used by Gekido Advance on the GBA.

Thunder Heroes is a bootleg sprite-swap of this game that's missing a lot of features and stages.

Release Info
Developer
Noise Factory
Publisher
Noise Factory
Released
Jan '99
Also on
Series
$series
Game
Players
2
Structure
Linear
Difficulty
Medium
Gang size
Huge (8)
Variety
None
Playtime
0:50
Combat
Buttons
Punch, Kick, Jump, Magic
Combos
Freeform
Grabs
No
Dashing
Double-tap
Enemy H. Bars
Yes
Item Pickup
Button
Item Stay
Stay
Weapons
No
Death-blow
Health
Friendly Fire
Yes
Char Switch
On death
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Anime
Sprites
Large
Setting
Post-apocalyptic supernatural
Focus
Hand-to-hand
Music
Rock
Tone
Serious
Numbers
Fighters
7
Stages
7
Enemies
?
Bosses
?
Weapons
?
Lives
2
Continues
1
Extend
?
Arcade
Monitors
1 Raster CRT
Class
?
Sound
Amplified Stereo
Resolution
320 x 224
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Something about this game feels off to me. The combat is too light on impact, the animations are a bit stilted, and the music lacks punch. The biggest thing that soured me on the experience is the complete lack of grabs in favor of less satisfying magic and projectile stuff. It's not a bad game by any means but it seems to be lacking that special spark.

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