Arcade
Knights of Valour
DEV
IGS
REL
Jan '99
ALSO
About

Knights of Valour is a Chinese-developed brawler based on the Romance of the Three Kingdoms trilogy. It features similar gameplay to the Capcom D&D games, including weapons-based combat, crouching, inventory, experience points, and branching paths.

Marquee
Story
Trivia

Knights of Valour is actually a live arcade series as of 2014, but only in Asia.

There are three different versions of this game: Knights of Valour Plus, Knights of Valour Superheroes, and Knights of Valour Superheroes Plus.

Release Info
Developer
IGS
Publisher
IGS
Released
Jan '99
Also on
Series
$series
Game
Players
4
Structure
Branching
Difficulty
Casual
Gang size
Large (6)
Variety
RPG Elements
Playtime
0:50
Combat
Buttons
Attack, Jump, Change, Use
Combos
Freeform
Grabs
No
Dashing
Double-tap
Enemy H. Bars
Bosses + Name
Item Pickup
Contact
Item Stay
Fade
Weapons
Stock
Death-blow
Health
Friendly Fire
Yes
Char Switch
On death
Ground Hit
Yes
Revive
Invincibility
Restore
End of stage
Style
Art Style
Semi-realistic
Sprites
Large
Setting
Medieval
Focus
Weapons
Music
Rock
Tone
Serious
Numbers
Fighters
5
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
2
Continues
1
Extend
?
Arcade
Monitors
1 Raster CRT
Class
?
Sound
Amplified Stereo
Resolution
320 x 240
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

Knights of Valour is a quality brawler in a lot of aspects. It has the inventory/magic system of the Capcom D&D games, decent moveset, and a competent combat engine. But I couldn't get into it mainly because it's super easy yet drawn-out. You'll fight modest waves of enemies (with little variety) for the better part of two hours. It's no Warriors of Fate.

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