SNES
Jim Lee's WildC.A.T.S.: Covert Action Teams
DEV
Beam Software
REL
Nov '95
ALSO
About

Jim Lee's WildC.A.T.S.: Covert Action Teams is a single player superhero-themed brawler based on the Image Comic of the same name. It has three playable characters with unique stages that can be played in any order. Its combat has character-specific attacks such as charged projectiles. It also has truly gigantic sprites as well as music composed by Tommy Tallarico of Earthworm Jim fame.

Marquee
Story

Wildcats, a covert action team dedicated to ridding the world of the evil daemonite race. They must now confront their greatest challenge as they come face to face with the leader of the Daemonites, Lord Helspont....

"After millenia of planning the orb lies within my reach. Soon my warship will be complete and I shall storm the Temple of Themescrya, taking the orb and crushing the WildC.A.T.S. I shall lead my Daemonites and once again rule the univers!"

Trivia

This game is based off of an Image Comic. Image Comics was founded by ex-Marvel artists.

This game has the biggest-sprited playable character of any SNES brawler.

Release Info
Developer
Beam Software
Publisher
Playmates
Released
Nov '95
Also on
Series
$series
Game
Players
1
Structure
Stage select
Difficulty
Hard
Gang size
Trio (3)
Variety
Mission goals
Playtime
1:30
Combat
Buttons
Attack, Jump, Special
Combos
Linear
Grabs
Contact
Dashing
Double-tap
Enemy H. Bars
+ Names
Item Pickup
Button
Item Stay
Fade
Weapons
N/A
Death-blow
Health
Friendly Fire
N/A
Char Switch
End of stage
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Comic
Sprites
Huge
Setting
Comic
Focus
Hand-to-hand
Music
Rock
Tone
Serious
Numbers
Fighters
3
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
?
Continues
?
Extend
?
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

WildC.A.T.S. is a mixed bag. Its graphics are pretty dope, and feature huge sprites that push the SNES to the limit. Also, there are three unique fighters with decently sized movesets. However, the core combat is quite stilted, the enemy waves are tiny, and the mission-based stages mean you get lost a lot. The music's also nothing special.

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