SNES
Rival Turf!
DEV
Jaleco
REL
Apr '92
Mar '92
ALSO
About

Rival Turf! is the first game in Jaleco's SNES-only Rushing Beat trilogy. It's a fairly blatant Final Fight rip-off that's notable for being one of the first SNES brawlers with two player gameplay. It separates itself from its source material with a button dedicated to running, kill-based death-blows, and Ikari Mode, which is a brief period of invincibility and increased strength right before you're about to die.

Marquee
Story
Trivia

This is the only brawler that lets you run at will by holding down a button.

In Japan, this game is called Rushing Beat. It could be interpreted that refers to how you rush at enemies and beat them up, but it refers to a "beat" like an officer's territory.

Release Info
Developer
Jaleco
Publisher
Jaleco
Released
Apr '92
Mar '92
Also on
Series
$series
Game
Players
2
Structure
Linear
Difficulty
Medium
Gang size
Small (4)
Variety
Bonus stages
Playtime
0:50
Combat
Buttons
Attack, Jump, Run, Special
Combos
Linear
Grabs
Contact
Dashing
Button
Enemy H. Bars
+ Names
Item Pickup
Button
Item Stay
Fade
Weapons
Hold
Death-blow
Stock
Friendly Fire
Optional
Char Switch
On death
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Semi-realistic
Sprites
Huge
Setting
Urban, Jungle
Focus
Hand-to-hand
Music
Rock
Tone
Serious
Numbers
Fighters
2
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
?
Continues
?
Extend
?
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

I'll admit, Rival Turf has serious problems. Its unimaginative combat is brought even lower by terrible hit detection and a game-breaking dashing mechanic. However, it somehow has a ton of personality and charm in its thankfully large sprites. For example, there's a black boss named "Honky." Its graphics and sound are both slightly above average.

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