SNES
Shodai Nekketsu Kouha Kunio-kun
DEV
Technos
REL
Aug '92
ALSO
About

Shodai Nekketsu Kouha Kunio-kun is the first Kunio game released for the Super Famicom. Like River City Ransom before it, it's a two player open world RPG/brawler hybrid. However, unlike RCR, you level up by gaining experience rather than collecting money and buying upgrades at shops.

Marquee
Story
Trivia

There's a translation of this game at romhacking.net.

This is the most "realistic-looking" Kunio game. As you can see, it didn't turn out great.

Release Info
Developer
Technos
Publisher
Technos
Released
Aug '92
Also on
Series
$series
Game
Players
2
Structure
Open World
Difficulty
Medium
Gang size
Trio (3)
Variety
RPG Elements
Playtime
2:00
Combat
Buttons
Attack, Jump
Combos
Linear
Grabs
Close attack
Dashing
No
Enemy H. Bars
No
Item Pickup
Button
Item Stay
Stay
Weapons
Hold
Death-blow
N/A
Friendly Fire
Yes
Char Switch
No
Ground Hit
No
Revive
Invincibility
Restore
End of stage
Style
Art Style
Semi-realistic
Sprites
Small
Setting
Urban
Focus
Hand-to-hand
Music
Rock
Tone
Serious
Numbers
Fighters
2
Stages
?
Enemies
?
Bosses
?
Weapons
?
Lives
?
Continues
?
Extend
?
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

This game is just awful, especially as a follow-up to River City Ransom. It has a bland, realistic style, abandons the store mechanic in favor of generic XP, and has stilted, slow-paced combat. The graphics are horrible and the sound isn't much better. It also starts extremely slowly. This is easily the worst brawler from Technos.

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