Arcade
Arabian Fight
DEV
Sega
REL
Jan '92
ALSO
About

Arabian Fight is a Final Fight knockoff based on the Arabian Nights mythology. Its art style is notable for its widespread sprite scaling effects and hand-drawn anime-style cutscenes. It also features stock-based magic attacks like Golden Axe.

Marquee
Story

You guys,abduct Princess Lurana! I'm offering her as a sacrifice

Trivia

Arabian Fight uses more sprite scaling effects than any other brawler. Your characters shrink or grow greatly depending on how close they are to the foreground.

Arabian Fight was released around the same time as Arabian Magic, perhaps as competition. Both are based off of the Arabian Nights mythology, although Arabian Magic is way better.

Release Info
Developer
Sega
Publisher
Sega
Released
Jan '92
Also on
Series
$series
Game
Players
3
Structure
Linear
Difficulty
Broken
Gang size
Huge (8)
Variety
None
Playtime
0:45
Combat
Buttons
Attack, Jump, Magic
Combos
Static
Grabs
Contact
Dashing
Double-tap
Enemy H. Bars
Bosses only
Item Pickup
Button
Item Stay
Fade
Weapons
Hold
Death-blow
Health
Friendly Fire
Yes
Char Switch
On Death
Ground Hit
No
Revive
Invincibility
Restore
End of Stage
Style
Art Style
Anime
Sprites
Gigantic
Setting
Arabian Nights
Focus
Hand-to-hand
Music
Arabian
Tone
Serious
Numbers
Fighters
4
Stages
5
Enemies
12
Bosses
6
Weapons
5
Lives
2
Continues
1
Extend
?
Arcade
Monitors
1 Raster CRT
Class
Sega System 32
Sound
Amplified Stereo
Resolution
320 x 240
Slamson Sez
Combat
Enemy
Grafix
Sound
Flava

I hate Arabian Fight. Its core combat is awful because enemies don't exactly get stunned when you attack them, so it seems like you always take damage unless you fight tediously. The sprite scaling gimmick is innovative but makes the graphics look pixelated and sloppy. At least it has animated magic attacks, but besides that it's painful to play.

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